CILT, the Center for Innovative Learning Technologies
About CILT Resources Events Themes People Seed Grants
Site MapContactHome

  Resources

| Cast of Characters | Concept Paper | Skit Introduction | Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 |

Concept Paper

35 years ago at SRI International, in 1962, Douglas Engelbart published a lengthy framework for augmenting human intellect with computer technologies. You may have heard of him as the inventor of the mouse. While true, it is one of the least important things he did. His group invented many of the key elements of what we today call personal computing, before Xerox PARC was even conceived by Dr. George Pake, its first Director.

Engelbart asked us all to imagine--in a time when computers were extraordinarily rare and considered useful primarily for their number-crunching capabilities--that each of us had in our offices a devoted computer in support of our work activities. He asked us to imagine that we could exploit computers' capacities for symbolic representation far more generally, and to integrate interlinked text documents, mail, diagrams, graphics, and video, for "bootstrapping" new work practices in organizations. Learning was a basic goal of these human-computer systems, in his view. Individuals, groups, and organizations would all be able to learn from the unique affordances provided in the computational medium, such as hyperlinked information resources, networked remote others, and searchable archives of work artefacts.

Engelbart's work was thick with references to and influences from the writings of Vannevar Bush, the first science advisor to a U.S. President--Franklin Delano Roosevelt. In a seminal essay in Atlantic Monthly in 1945, Vannevar Bush deeply foresaw how computing could come to serve as a kind of prosthetic to thinking and communicative activities, serving humans by doing repetitive, clerical kinds of actions while humans could be manifesting their creativity in forming problems and making meaning rather than manipulating symbols. By the way, Bush's novel conceptions of the government's role in supporting basic research and industries' roles in funding applied research directly led to the U.S. policies that created the National Science Foundation, a basic research organization for most American sciences that is quite distinctive in the world, which has a budget of over $3.3 billion this year, and which funds many of the projects represented at this conference.

After six years of work with his Augmentation Research Center at SRI, at the Fall 1968 Joint Computer Science Meeting, Engelbart conducted an extraordinary 90-minute live demonstration between San Francisco and Stanford Research Institute (SRI) in Menlo Park of a fully functioning suite of newly invented technologies including the mouse as a screen-pointing device, integrated text and graphics and cross-file editing in a hyperlinked system, multiple display "windows," shared screen videoconferencing, and live collaborative editing (and version control) of documents in a distributed client-server system. I'd like to show a brief clip to set up for what we have to show and tell today.

Later most members of Engelbart's ARC group moved to Xerox PARC to form, in the early 1970's, what became the birthplace of the first commercial personal computer, the Alto. And the Alto begat the Macintosh when, one day in the late 1970's, the Apple II inventor Steve Jobs was hosted for a visit at Xerox PARC by Larry Tesler, who shortly thereafter--I've heard it was the next day--went to work for Steve to lead the Mac development team. But that is another story.

What we want to focus on today is that Engelbart recognized and expressed many, many fundamental truths about the relation between humans and computers from which we still have much to learn. The most basic of these truths, still little recognized, is that humans and computers need to "co-evolve," as he put it. This will take place, Engelbart's prescient framework argued, through a process of "bootstrapping"--a new use of the term he noted--in which people begin the co-evolution process by doing their work in an environment which requires the uses of computer and communications technologies. Only through the processes of continual invention and refinement of tools to tasks, as tasks come to be redefined by what it is that we discover that we can make tools do, will the true potentials of human-computer symbiosis be realized. In fact, it could be argued that this bootstrapping process is what allowed Engelbart's group to make such shocking advances over a short period at SRI in the dawning days of personal computing.

Today, as we seek to create CSCL system, we face exactly this issue. Computing and communications are not only making it easier and faster to do things better than before in learning, but to do better things with learning. What will these "better things" be?

Where we begin today in our "flying circus," is in asking, for teachers considered as lifelong learners, how collaborative computing may reshape their workscapes.

We do not yet know, but we have some clues in the early space of co-evolution for where we might be headed.

A bit of background will set the stage. But first let me note that during this event, I will "freeze-frame" occasionally, in order to offer a theoretical context for something going on in our imaginary scenario--about the distributed collaborative tailoring of educational objects. Think of Woody Allen and Diane Keaton in the film Annie Hall talking to one another on a Manhattan rooftop in their early courtship. Their talk aloud suggests one line of meaning, but they are thinking something very different, which we hear expressed in a different voice of thought bubbles, as it were. In a similar vein, you can imagine my comments--once I take on my Narrator role--as offered in a parallel universe, one in which theory annotates situated practice.

Now about the topic of collaborative tailoring.

As in other spheres of human activity, teachers as technology users are introduced to tools that--it is expected--will "help them" in their work. But the properties of a generic teaching context imagined by technology designers are only a small piece of the puzzle. Teachers then need to "tailor" the innovations proposed to them for helping their work to the local situations they face. The local conditions require a kind of bricolage, as the anthropologist Levi-Strauss would put it, as they improvise, as they put together elements of a workable solution in a creative way to fit their situation.

The teacher is thus not doing "implementation" of a technological "solution" that has been fully figured out without any knowledge of his or her particular context (their learners with their breed of diversity, their school culture and local community, their state standards, or whatever). Teachers are continuing the process of design in their activities of tailoring the tool to their task. What they ignore that a tool may offer, in a central way, is no longer "a part" of the tool they use; what they improvise, in just such a central way, becomes "a part" of the tools that they use. Why shouldn't we begin to celebrate and honor, share, and extend the inventiveness of each and every single teacher as they seek to appropriate learning technology innovations for their own use?

However, we know that technologies for learning are a great challenge for a large proportion of the teaching population in K-12. Roughly half of the U.S. K-12 teachers do not routinely use computing technologies in their teaching. And even for those who do, their support for learning how to do such tailoring and integrating of new technology-based learning resources into their day-to-day teaching activities is so minimal that it continually challenges the feasibility of their effective technology use in school.

Yet it has become increasingly realized that fantastic tools for learners to use to make more likely their motivated learning of complex subject matter and deep understanding and knowledge application are not, by themselves, going to revolutionize education. The teacher is a mediator, a gateway, a broker, a guide, for new forms of learning enhanced by highly interactive technological media. Without the teacher getting what the teacher needs to do their tailoring--and wholesale "adoption" of technologies, as I have noted, is not what will "work"--educational reforms that rely heavily on new technologies will not thrive. The essential conditions for growth of an ecosystem of co-evolution of teaching, learning, and new tools will not be met. It is with this recognition, and these concerns, that we begin our circus.

To set the stage, we call it a flying circus for several reasons. A "circus," since there are many rings of activity that we wish to bring together--one (David Wexler, aka Dr. Math) who is providing teacher workshops in San Diego for a large web resource called the Math Forum (out of Swarthmore), another a remote participant (Jeremy Roschelle) who is off developing software for mathematics teaching in SF, and finally, several different roles that we will enact on the stage today with our multiple screens. Also a circus since things may go wrong in a high visibility setting--the lion may bite the trainer, the Internet connection or Java applet may crash. Perhaps this may provide entertainment, or a sense of unpredictability and drama.

And our circus is "flying," not because we have found a trapeze to add to the proceedings (don't we wish, now that we see such a high ceiling), but because cyberspace, where many of these communicative transactions will transpire, really is a kind of flying medium. The action-at-a-distance we now achieve in cyberspace defies ordinary means of travel or communication, and would have been inconceivable only a few human generations ago.

That this is a flying circus about collaborative tailoring will become obvious.

Now I will shift from my Introducer role to my Narrator role, providing theoretical frame for the scenario activities and bracketing them in various ways.

SRI International | The Concord Consortium | Stanford University | University of California Berkeley | Vanderbilt University
© 1997-2009 Center for Innovative Learning Technology. All rights reserved.

NSF Logo
This material is based upon work supported by the National Science Foundation