 |
Events
|
 |
|
1998 Conference Attendees
| Project |
Osiris Studios - LifeSense |
| Contact |
Quinn McLaughlin |
Project
description |
We are a video game development studio with significant experience
in our industry. We think we can make learning fun and deeply involve students
by using compelling 3D worlds - to the point where they would rather be
learning than playing video games. As an example, we have created a demonstration
based on a forest environment where it is possible to see the world from
one of many animal's viewpoints. This platform, LifeSense, can be used for
lessons in biology, ecology and sociology. Further, we believe it will motivate
independent learning. |
Theoretical
background |
Over 75% of all children under 16 play video games weekly.
We are attempting to find ways to channel this focus into a more educational
one. We have been following the research of SRI (especially "authentic"
tasks defined as part of Technology and Education Reform at http://www.ed.gov/pubs/EdReformStudies
/EdTech/overview.html) and others to find matches for our work. |
| Challenges |
Our biggest challenge is creating educational tools that are
ultimately as fun and immersive as games. We want children to *want* to
learn in the worlds we build. We have the basic technical skill set to do
this, but the design of such a project will be complex. We are eager to
hear input from the CILT community, and encouraged by projects such as "Frog
Island" on this page. |
| Partnership |
We are interested in finding partners in creating educational
3D worlds. Of particular interest is a partner with educational design background.
All comments on our work are welcome. |
|